~Post Chaos Half Guide~

Okay, I know this is long, but if you read the whole thing their is a special treat at the bottom! 😀 Meow!

Hi everyone! This is my first attempt to make a guide and as such, it will probably not be perfect at first. I’m open to suggestions by PM or by replies so feel free to voice your opinion, but be sure to have a decent amount of raw info to back it up!

THANKS TO EVERYONE FOR THE STICKY!

Yes, the question all of us maplers face is why to pick a class. Is it for power? For glory? For that wonderful golden coin with a maple leaf on it? Whatever your reason for picking a Evan, make sure you wholeheartedly follow it as far as you can. Also, if you have any questions, PM me and I’ll try my hardest to answer them truthfully

Pros:
Strong single attacks
The strongest “Ultimate” magic attack (without Crit. and Elemental Advantages)
Blessing of Onyx is very useful for keeping party members alive
Extra magic mastery isnt given to all other mages (75% for normals VS. 95% for Evans)
A mob attack at lvl 20
Has a magic attacks from every element and even ones not revealed (Dark?)
More critical hits on magic attacks? Yes please!
Your mount is a dragon!
Teleport at lvl 20! YAY!
You max all mastery skill sets!
Since you have a 95% mastery, your base damage is EXTREMELY stable (think 9500-10000… hardly a difference).
Cons:
20 sec. cooldown on the “Ultimate”
Dragons have no differences (all of them are blueish)
Dragon only attacks in the direction its facing
No MP Eater…

Send me your pros and cons and I’ll be glad to add them 😀

Spadow’s Blog

The Evan %/Hour Thread

Evan Magic Ranges

Evan Quest Guide

KMS Big Bang Guide

Fiel’s Extractions on the opposite of NorthPerry.com…

Not very useful for Evans… but a great Wild Hunter guide by Trinityblast

The Dragon Master Legend

A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.

Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.

The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage뭩 discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.

Unable to understand the source of the Onyx Dragon뭩 great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon뭩 power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.

The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could  lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.

He hadn뭪 considered with the Onyx Dragon뭩 loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice.  Black Mage had succeeded. The Spirit Pact was broken.  His success was not complete, though. Afrien had left behind a great Dragon and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Freud eventually escaped with dragon egg, determined to hid it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien.

Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!

(thanks to the Maplestory Forums)

Most players of any mage classes choose to be Regular LUK over LUK-less because it allows the most freedom in what you want to equip or use. Some other players, however, choose to forget the LUK in the pursuit of more damage through having more INT. Both are worthy choices and it all depends on how you play the game! Low-LUK is a compromise between the two and combine aspects of both styles.

Regular LUK

If you’ve chosen this path for your mage, congrats on your decision! But make sure you really want to, because, unlike LUK-less, it is non-reversible (unless you spend a crapload of NX on AP resets.)

Pros:
Freedom of what you want to wear
Ability to equip the Magic/Esther Shield
Access to the strongest mage weapons
Cheaper (in some cases)
5% exp loss after dying vs. 10% for LUK-less
The ability to Maker some of your equips for higher amounts of stats
Cons:
Lower damage that Low-Luk
Can be just as expensive, if not more expensive, than a LUK-less Mage

*Open to Suggestions*

^AP Build

Every Level, you should put your AP into stats like this:

+4 INT
+1 LUK (make sure your LUK = your level +3)

Follow this until you get your end-game equips, then don’t bother with any more LUK. *DON’T EVER PUT ANY AP INTO STR. OR DEX.*

^Recommended Equips

Because you are regular LUK, your equips can be pretty much any magician equips currently existing!

Some good ones however are
Chaos Zakum Helmet The best helmet now. 21 all stat and 10% hp and mp is quite useful
Zakum Helmet Used to be the best…. apart from a Targar Hat (Int)… (but barely.)
The maple staffs (Level 35, 43, 64 staffs) and wand (level 64)
Mystic Shield or Esther Shield (A nice 1 int and some defense for a low price is nice!)
Elemental Staff 1, 3, 5, or 7 and Wand 1, 3, 5, or 7(very expensive and evans have multiple elements)
Earings Scrolled for Int (or luk maybe)

*Open to suggestions!*

Low-LUK

Special Thanks to DarkFocus for all the help with a good chunk of this guide

I, personally, haven’t seen very many people who follow this path… though i doubt i would because Low-LUK and Regular LUK look nearly identical. BEWARE: this path is usually REALLY tough, because it is hard to guess your LUK needs… sometimes…

Pros:
Much more damage than Regular LUK and sometimes Lukless
Even with low luk, they can still wear all the regular equips a mage can wear.
Slightly more MP than Regular Mages
Higher defense than a lukless Evan
(sometimes) higher damage than a lukless Evan***
Can Maker Equips
Cons:
VERY expensive equipments (going to be competing with thieves for LUK gear (good luck))
Sometimes putting the LUK in right can be hard to do…
Lower defense than a normal luk Evan
(normally) Lower damage than lukless***
(***) The damage you deal as a low luk compared to a lukless depends on when you cap your luk and your equips, for example a low luk may be able to out damage a lukless if he/she has a ele staff (163). Like most other things funding is a factor

*Open to suggestions*

^AP Build

1st Way of creating your own AP build.

1
Decide where you plan to go with your Evan 80? 100? 120? 160?
-This will give you a list of the armor that you may wear and what you should cap your luk for as well as what equips you want to and/or should wear.

2
Decide how much funding you will spend on your Evan-
-This will be a large factor in your base luk; if you want to spend only 100m on your Evan then you probably won’t be able to cap your luk too low, as you might need a Horntail Pendant, Luk shield, and maybe some armor integrated with extra luk using Maker.

3
Decide how fast you want to hit your base-
Lets say you have an awesome Dark Starlight with… what? +64 INT?
The luk required on it is 40, and its a lvl 38 robe.
So without any other equips you could add 1 on luk and 4 on int every lvl till 37, then by lvl 38 you’ll have 37 luk and 148 int, when you hit lvl 38 add 3 to luk and 2 to int, this maximizes your damage as you go to reach your base (which is 40). This is just an example, keep in mind, most lvl 30s will have a Spiegelmann necklace (1/1/1/1) and slime shoes (1/1/1/1) this would let you add 2 of those 40 points to INT and you could just worry about adding the other 2 luk some other time.

This works the same way for higher lvled equips, however because they are higher lvled and require a higher luk you’ll have more time to add the luk, it ALSO means you’ll have more time to equip stuff that will lower your need for a higher base luk, for example if you need 50 luk to equip something lvl 50 (and you want to make 50 your base) then you can get a dep star and lower your need for luk by 5, that’s 5 points that can go into int.

Second way of creating your own AP build

1
Add luk until you feel like its enough and don’t add anymore.
Yes, it seems reckless but it works, I did that with my mage actually, I added luk at an awkward pace till I had 42 luk and I thought it was enough, so my mage’s base luk is 42 and he is doing pretty well.

^Recommended Equips

Go to the Regular Mage’s recommended equips

LUK-Less

If you’ve chosen this path for your mage, congrats on your decision! The good thing is that if you decide on not following this path for long, you can always put the AP into LUK and turn into Regular LUK or Low-LUK.

Pros:
More Damage from about 1-70’s
Can have the most damage if you can afford an Elemental Wand
More MP because of more base INT
No need to keep buying new equips
Unfunded LUK-less are cheaper than Unfunded regular LUK Mages.
Cons:
Not very good potential equips as your equips will be very low leveled
You’re stuck with the same equips for EVER (usually)
Equips can be expensive
You will never be able to hold the almighty elemental staff
You lose 10% Exp instead of 5% when you die

*Open to Suggestions*

^AP Build

Every Level, you should put your AP into stats like this:

+5 INT

Don’t ever put any into LUK (unless your sick of LUK-Less and want to be Regular LUK or Low-LUK). *DON’T EVER PUT ANY AP INTO STR. OR DEX.*

^Recommended Equips

As a LUK-Less mage, you have very little options for Equips, compared to Reg/Low LUK Mages, but some good ones are:

LUK-Less Mage Equips
beginner armor to level 20 (tops, bottems, shoes, etc) -> switch to bathrobe (optional switch to sauna at level 30)(Robe and Sauna) keep improving this when you get the funds
wooden wand to level 25 -> switch to Astaroth Wand/Staff (100% if you can) -you achieve this by doing the quests for it.
earrings (100% magic atk scroll ASAP) I would recommend leaf earrings (the 50MP can be nice )
m.atk gloves like Glitter Gloves, Yellow Work Gloves, or Flamekeeper Cordon (if you can afford…lol)
Marbas Hat (again, only if you can afford or if you do the huge quest…)
The maple staffs (Level 35, 43, 64 staffs) and wand (level 64)
Zakum Helmet The best…. apart from a Targar Hat (INT)… (but barely.) with this zhelm, you now have enough for the beige plain robe, so scroll (or buy scrolled) one of these for int (you get better stats for less) Note: beige plain robes are for men only
Mystic Shield or Esther Shield (A nice 1 int and some defense for a low price is nice if you get the necessary LUK from equips)
Pink Bean Hairband (+5 on all if you’re lucky)
Black Bandana (+1 INT, or if you’re lucky, you can find some with +2!)
Purple Adventurer Cape (PuAC) (7 magic attack in a cape! pretty sweet)

(Massive thanks to 7h13fb0y for most of these equips suggestions)

*Open to Suggestions!*

(Primary Stat = Int)
(Secondary Stat = Luk)

Minimum Damage: MaxDamage*Mastery

Maximum Damage:((PrimaryStat*4)+SecondaryStat)*(MagicAttack/100)

Ok, here is a spot for all your damage ranges! Love ’em or hate ’em, I need ’em. So bring your godly and bring your weak cause everyone is welcome in this damage section (original idea adapted from thenorrix)

Note: Ranges here might be abnormally high… or abnormaly normal… so just take them with a grain of salt.

Levels 1 – 10
Levels 11 – 20
Levels 21 – 30
Levels 31 – 40
Levels 41 – 50
Lv. 47 – WaffleSaph – 950-1266
Levels 51 – 60
Lv. 51 – Skywarrior68 – 791-1054
Levels 61 – 70
Levels 71 – 80
Lv. 74 – CarbonWaffle – 2018-2691
Levels 81 – 90
Lv. 86 – e621 – 2828-3770
Lv. 89 – Araceon – 1895-2526
Levels 91 – 100
Lv. 93 – CarbonWaffle – 2845-3793
Lv. 94 – CarbonWaffle – 2870-3827
Levels 101 – 150
Lv. 111 – CrunchyOreos – 3242-4322
Lv. 114 – DraKamikazi – 3162-4216
Lv. 121 – Deviched – 6623-8177
Lv. 130 – Shiyousha – 10996-12218
Lv. 131 – BuckCherry – 12094-12731
Lv. 131 – EvanOwnU – 11488-12221
Lv. 133 – EvanOwnU – 11952-12581
Lv. 136 – Erosoiquid – 8462-10319
Lv. 145 – leaveASIANS – 20887-21986
Lv. 145 – JerrysHero – 19214-20225
Lv. 146 – DragonEnthra – 11805-12972
Lv. 150 – JerrysHero – 19273-20287
Levels 151 – 200
Lv. 152 – harukatana – 12307 – 12955
Lv. 163 – RemiIsBlack – 13290 – 13989
Lv. 165 – Aroxeb – 33358 – 35114
Lv. 166 – LazyDrifter – 26722-28128
Lv. 175 – EvanUrvin – 33348 – 35103
Lv. 179 – ArcanaDX – 64586 – 67985

I really need you guys to contribute to this. Send me a PM with your info listed as (Level, IGN, RAW Damage Range). Also, If you want to be in this, you HAVE to have a ss attatched through a link and you can’t have any foreign buffs on your character. Only buffs that you can cast yourself.

Hey guys, If you don’t remember the last time i came out with an Evan Damage chart, it was labeled as inaccurate by other sources… I just recently found the old file, tested it, and it in fact was correct ._. … so I made a few ajustments and am now re-releasing it to all of you! Instructions are included, sooo…. HAVE FUN 😀

Oh and also, I’ve kept the Pre-Big Bang one up so you can compare and contrast your skill damages

Evan Post-Big Bang DPS Chart V1.3

Evan Post-Chaos DPS Chart V1.4

A big thanks to Th3Punish3r for a good amount of the level 50 mount info!

The mount, although somewhat less useful for Evans, allows you to travel at speeds faster than normally possible! It is useful, but not necessary, so don’t bother getting this if you’re lacking the funds. 😀

*Note:* Since Big Bang messed up a lot of the monster levels, the drops needed and the locations to go have changed.

Mini Table of Contents

Level 50 Mount
Level 80 Mount
Level 120 Mount

^Level 50 Mount

Speed: 150, Jump: 120

1. Once you hit level 50, a lightbulb appears above your head, asking you to talk to Grendel.
2. Then, your dragon will speak to you and starts talking about being mounted.
3. After that, you go to Grendel, he asks you to speak to FangBlade, an NPC beside Dances with Balrog.
4. FangBlade asks you to go to Ereve, you have to speak to Neinheart
5. Neinheart will direct you to Kenta in the Aquarium.
6. For the Saddle, Kenta asks for 50 Kenta’s Freezer Leathers (dropped by Strange Freezers?), 1 Seruf’s Pearl (dropped by Seruf) and 10 million mesos. **
7. Once you’ve acquired all the necessary stuff, return to Kenta for a Saddle.
8. Afterwards, return to FangBlade for the Monster Riding Skill.

^Levels 80 Mount

Speed: 170, Jump: 120

1. Once you hit Lv.80, you have to speak to your dragon. He will say that his saddle is too small and you need to ask Kenta for a new one. (You cannot ride your dragon until you obtain the new saddle).
2. Once you get to Kenta, he will ask for: 2 Captain Alpha’s Buckle, 2 Unbreakable Porcelain and 30 million mesos. The Captain Alpha’s Buckles are found by breaking purple boxes in the left or right map of the Aquarium. The Unbreakable Porcelain is obtained at Herb Town.
3. You have to speak to Captain Hwang and he asks you to save Potter in the map accessible at Red-Nose Pirate Den 2.
4. After that, you return to Captain Hwang and go to Potter (far left of Herb Town). He asks you to gather 100 Broken Piece of Pot and 100 Ginseng-Boiled Water for the Unbreakable Porcelains.
5. After everything, you return to Kenta with the items and 30 million mesos and he makes a new Saddle for you to sit on.

^Levels 120 Mount

Speed: 180, Jump: 120

1. Go speak to Kenta at Aquarium
2. Collect:300 Kentarus’ Skulls, Flames, and Marrows, and 60 Million Mesos
3. Return to Kenta and give him the materials. He will then reward you with the Stage 3 Dragon Saddle.

First off, MASSIVE MASSIVE MAAAAAASSSSIIIIVVVE thanks to gkdmstjr for providing me with this awesome guide (that he wrote and I edited into my guide)… I am forever in your debt

Also, This is just a little mini guide… for a more comprehensive guide, check out rangedanger9’s Evan Quest Guide

Mini Table of Contents

Levels 10-13: Starting Your Questing Life
Levels 18-20: Getting Farther Along!
Levels 28-30: The quests keep rolling in!

^Level 10-13: Starting Your Questing Life

level 10 Quests:
-Congratz new legend! you’ll notice that the egg that was in the incubator hatched! well then, click on the light bulb on top of the dragon (from now on, you’ll notice that there will be separate light bulbs for YOU and the DRAGON and the dragon will tell you to kill 20 pigs for Grid. so do so and talk to Grid.

-When you talk to Grid, you’ll see that the map is a bit strange and there are stacks of hay all over! Fulfill Grid’s new request by whacking away at the hay until you get 3. Then go and give them to Grid.

-Once you complete all those quests, Mir the Dragon will ask you for food. go kill some pigs until you collect 10 pieces of bacon (mmm bacon ). then talk to Mir again. Just after you do that, Grid will ask you to collect some Milk! Go to “Large Ohsol Road 1” and talk to the cow. yea, thats the same map you hunted the cows. then talk to Mir and he’ll like the food you gave him. For his gratitude, he offers you with 1 First Stage SP. Don’t be surprised; you get SPs from quests so don’t skip them! sometimes, they are easier than leveling up so you might wanna do them.

level 13 Quests:
-Think you’re done? uh-uh-uh! (waves finger) Talk to Mir and get some exp. Then go meet up with Grid who will inform you of pigs that weren’t originally there. Mir will tell you that he is strong enough to handle the job. so head on over to Large Ohsol Road 2 and eliminate 20 Strange Pigs. Once you take care of that, Mir will have a light bulb over his head. talk to him. he will give you 1 First Stage SP Tell Grid that you finished the job, and he’ll give you a letter to deliver to Chief Stan. he will then show you where Henesys is on the map.

-Seems like Grid ain’t the only one with some trouble. Turns out Chief Stan needs help to. Collect 20 Cynical Mushroom Caps and return to Chief Stan. He will award you with Happy Child Medal, 30 blue potions, 30 orange potions, and 1 First Stage SP. Mir will have a light bulb, so talk to him. He informs you about a person in Henesys who is in trouble. So talk to Rina.

-Then talk to Chief Stan. Then go one map right of Henesys and talk to the Henesys Trainer. Kill 50 Cynical Mushrooms. return to him for some pots and exp. Then he will tell you to go kill 80 Cynical mushrooms. After that, he will send you to a training room where you kill 100 Training Use Spores. they sound simple pimple, but they seem to have a whopping 200 HP from when I’ve been here. Then talk to the trainer. he’ll give you 1 First Stage SP and a quest item. Talk to him again and he sends you to a different room. Kill 150 Training Use Ribbon Pigs. They seem to have 350 HP. Talk to the trainer, who sadly didn’t believe the dragon’s power until now. he gives you exp which should level you up.

^Levels 18-20: Getting Farther Along!

Go to rangedanger9’s Evan Quest Guide

^Levels 28-30: The quests keep rolling in!

Go to rangedanger9’s Evan Quest Guide

So you have your dragon! Now what do you do?

You start leveling up and gaining skills!

Magic Missile (Active)

Video on Magic Missile


Description: Use MP to attack an enemy in the distance twice.

Level MP Consumption Base Damage
Lv. 1 10 MP 73% x 2
Lv. 2 10 MP 76% x 2
Lv. 3 10 MP 79% x 2
Lv. 4 10 MP 82% x 2
Lv. 5 12 MP 85% x 2
Lv. 6 12 MP 88% x 2
Lv. 7 12 MP 91% x 2
Lv. 8 12 MP 94% x 2
Lv. 9 12 MP 97% x 2
Lv. 10 14 MP 100% x 2
Lv. 11 14 MP 103% x 2
Lv. 12 14 MP 106% x 2
Lv. 13 14 MP 109% x 2
Lv. 14 14 MP 112% x 2
Lv. 15 16 MP 115% x 2
Lv. 16 16 MP 118% x 2
Lv. 17 16 MP 121% x 2
Lv. 18 16 MP 124% x 2
Lv. 19 16 MP 127% x 2
Lv. 20 18 MP 130% x 2

Basically like the dragon equivalent of Magic Claw except it only hits one mob. One of the faster Evan skills too!

Dragon Soul (Passive)

Description: The Soul of the Dragon is strengthened to improve magic attack.

Level Added Magic Attack
Lv. 1 +1 Magic Attack
Lv. 2 +2 Magic Attack
Lv. 3 +3 Magic Attack
Lv. 4 +4 Magic Attack
Lv. 5 +5 Magic Attack
Lv. 6 +6 Magic Attack
Lv. 7 +7 Magic Attack
Lv. 8 +8 Magic Attack
Lv. 9 +9 Magic Attack
Lv. 10 +10 Magic Attack
Lv. 11 +11 Magic Attack
Lv. 12 +12 Magic Attack
Lv. 13 +13 Magic Attack
Lv. 14 +14 Magic Attack
Lv. 15 +15 Magic Attack
Lv. 16 +16 Magic Attack
Lv. 17 +17 Magic Attack
Lv. 18 +18 Magic Attack
Lv. 19 +19 Magic Attack
Lv. 20 +20 Magic Attack

Its like a passive version of Meditation… pretty useful 😀

I Have Two Builds for you!
^Build One: Magic Missile first

• 1st Skill to Max: Magic Missile

• 2nd Skill to Max: Dragon Soul

This is the best build and you should definitely follow this build… no joke…

^Build Two: Dragon Soul First

• Put one point on Magic Missile

• 1st Skill to Max: Dragon Soul

• 2nd Skill to Max: Magic Missile

I have heard that the added 20 magic attack gives more damage than maxing Magic Missile… however there is no evidence to back this up…. yet… especially seeing as magic attack has a bigger effect as you accumulate more Int… and at lvl 10, i doubt you have much 😛

You finally got rid of that shell! YAY! Now your dragon has some potential… and a whole new slew of skills to use!

Fire Circle: (Active) NOTE: HAS FIRE ELEMENT

Video of Fire Circle

Description: Use MP to attack multiple enemies with a fire element.

Level MP Consumption Base Damage # of Enemies Attacked
Lv. 1 12 MP 154% 3 Enemies
Lv. 2 12 MP 158% 3 Enemies
Lv. 3 12 MP 162% 3 Enemies
Lv. 4 12 MP 166% 3 Enemies
Lv. 5 14 MP 170% 3 Enemies
Lv. 6 14 MP 174% 3 Enemies
Lv. 7 14 MP 178% 3 Enemies
Lv. 8 14 MP 182% 3 Enemies
Lv. 9 14 MP 186% 3 Enemies
Lv. 10 16 MP 190% 3 Enemies
Lv. 11 16 MP 194% 4 Enemies
Lv. 12 16 MP 198% 4 Enemies
Lv. 13 16 MP 202% 4 Enemies
Lv. 14 16 MP 206% 4 Enemies
Lv. 15 18 MP 210% 4 Enemies
Lv. 16 18 MP 214% 4 Enemies
Lv. 17 18 MP 218% 4 Enemies
Lv. 18 18 MP 222% 4 Enemies
Lv. 19 18 MP 226% 4 Enemies
Lv. 20 20 MP 230% 4 Enemies

Kind of like a Blaze Wizard’s Flame Pillar except it only hits ahead of you, is weaker, and hits only 4 monsters instead of 6…but useful against sand rats … It can also be a quick finisher move…

Teleport (Active)

Video of Teleport

Description: Use the arrow keys to teleport to other places in the same map on a set distance.

Level MP Consumption Distance
Lv. 1 50 MP 130
Lv. 2 48 MP 132
Lv. 3 46 MP 132
Lv. 4 44 MP 134
Lv. 5 42 MP 134
Lv. 6 40 MP 136
Lv. 7 38 MP 136
Lv. 8 36 MP 138
Lv. 9 34 MP 138
Lv. 10 32 MP 140
Lv. 11 30 MP 140
Lv. 12 28 MP 142
Lv. 13 26 MP 142
Lv. 14 24 MP 144
Lv. 15 22 MP 144
Lv. 16 20 MP 146
Lv. 17 18 MP 146
Lv. 18 16 MP 148
Lv. 19 14 MP 148
Lv. 20 12 MP 150

Exactly the same as a regular mage’s teleport! Except, we don’t get teleport mastery eventually.

Once again, Two Builds!
^Build One: Fire Circle First

*NOTE:* Put one point on Teleport first for mobility

• 1st Skill to max: Fire Circle

• 2nd Skill to max: Teleport

This is, again, the best build and as such, you should follow it.

^Build Two: Teleport First

• 1st Skill to Max: Teleport

• 2nd Skill to Max: Fire Circle

Another, “Why would you do this?” build, but if you really want teleport… still don’t pick this… seriously… its that bad.

If you’re training on strong, single monsters, this could be a good idea, but most people aren’t at lvl 20-30 so…. not recommended…

Your dragon has grown up a little more and is getting more powerful moves!

Lightning Bolt (Active) NOTE: HAS LIGHTNING ELEMENT

Video of Lightning Bolt


Description: Inflict strong damage to an enemy by generating lightning.

Level MP Consumption Base Damage
Lv. 1 16 MP 285%
Lv. 2 16 MP 290%
Lv. 3 16 MP 295%
Lv. 4 16 MP 300%
Lv. 5 19 MP 305%
Lv. 6 19 MP 310%
Lv. 7 19 MP 315%
Lv. 8 19 MP 320%
Lv. 9 19 MP 325%
Lv. 10 22 MP 330%
Lv. 11 22 MP 335%
Lv. 12 22 MP 340%
Lv. 13 22 MP 345%
Lv. 14 22 MP 350%
Lv. 15 25 MP 355%
Lv. 16 25 MP 360%
Lv. 17 25 MP 365%
Lv. 18 25 MP 370%
Lv. 19 25 MP 375%
Lv. 20 28 MP 380%

Take an Ice/Lightning Mage’s Lightning skill’s animation (kind of :P), make it hit only one person, one time, and pump it up with steroids and you got an idea of how Lightning Bolt is… Its actually very close to Thunder Spear’s and Cast time!

Magic Guard (Supportive)

Video of Magic Guard

Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.

Level MP Consumption % of HP Damage replace with MP Duration
Lv. 1 7 MP 13% 110 Seconds
Lv. 2 7 MP 16% 120 Seconds
Lv. 3 9 MP 19% 130 Seconds
Lv. 4 9 MP 22% 140 Seconds
Lv. 5 11 MP 25% 150 Seconds
This is the Mastery Cut-off without a Cash Shop Mastery Book
Lv. 6 11 MP 28% 160 Seconds
Lv. 7 13 MP 31% 170 Seconds
Lv. 8 13 MP 34% 180 Seconds
Lv. 9 15 MP 37% 190 Seconds
Lv. 10 15 MP 40% 200 Seconds
Lv. 11 17 MP 43% 210 Seconds
Lv. 12 17 MP 46% 220 Seconds
Lv. 13 19 MP 49% 230 Seconds
Lv. 14 19 MP 52% 240 Seconds
Lv. 15 21 MP 55% 250 Seconds
Lv. 16 21 MP 58% 260 Seconds
Lv. 17 23 MP 61% 270 Seconds
Lv. 18 23 MP 64% 280 Seconds
Lv. 19 25 MP 67% 290 Seconds
Lv. 20 25 MP 70% 300 Seconds

*Note* The only way to max this skill is to purchase the Mastery book from the nx shop.

Basically, this is the bread and butter of magician vitality. Without it, dash your hopes of having any and I mean ANY chance of killing bigfoot, Zakum, Horntail, Pink Bean, or basically any boss.

OMG 2 BUILDS!
^Build One: Magic Guard First

• 1st Skill to Max: Magic Guard

• 2nd Skill to Max: Lightning Bolt

Magic Guard will help you stay alive in CPQ so its a good idea to max it pretty soon. If you want, you can add one Lightning Strike becuase its cool

^Build Two: Lightning Strike First

• 1st Skill to Max: Lightning Bolt

• 2nd Skill to Max: Magic Guard

If you want a strong singular attack, it might be a good idea to max lightning strike, but you’ll be sacrificing vitality.

Can’t beat freezing people! Your Dragon is so much better now…

Spell Mastery (Passive)

Level Mastery % Magic Attack Boost
Lv. 1 14% +1
Lv. 2 18% +2
Lv. 3 22% +3
Lv. 4 26% +4
Lv. 5 30% +5
Lv. 6 34% +6
Lv. 7 38% +7
Lv. 8 42% +8
Lv. 9 46% +9
Lv. 10 50% +10

Since mages now have the same Mastery mechanic that other jobs have, we need a Mastery skill… i guess it makes level 1 magic attacks a little more useful?

Ice Breath (Active) NOTE: HAS THE ICE ELEMENT



Video of Ice Breath

Description: For a duration of time, charge chill air to attack up to 6 enemies. Damage increases as the attack is charged longer.

Level MP Consumption Maximum Base Damage Probability of Freezing
Lv. 1 14 MP 249% 33%
Lv. 2 16 MP 253% 36%
Lv. 3 16 MP 257% 39%
Lv. 4 18 MP 261% 42%
Lv. 5 18 MP 265% 45%
Lv. 6 20 MP 269% 48%
Lv. 7 20 MP 273% 51%
Lv. 8 22 MP 277% 54%
Lv. 9 22 MP 281% 57%
Lv. 10 24 MP 285% 60%
Lv. 11 24 MP 289% 63%
Lv. 12 26 MP 293% 66%
Lv. 13 26 MP 297% 69%
Lv. 14 28 MP 301% 72%
Lv. 15 28 MP 305% 75%
Lv. 16 30 MP 309% 78%
Lv. 17 30 MP 313% 81%
Lv. 18 32 MP 317% 84%
Lv. 19 32 MP 321% 87%
Lv. 20 34 MP 325% 90%

Mobbing Cold Beam! (Ice/Lightning Skill) You have to charge this one up tho… Also, the chance of freezing goes up as you charge it.

Elemental Reset (Supportive)

Animated Version of Elemental Reset

Description: For a duration of time, resets the element of spells to neutral.

Level MP Consumption Element % Decreased Duration
Lv. 1 14 MP 10% 120 Seconds
Lv. 2 18 MP 20% 140 Seconds
Lv. 3 22 MP 30% 160 Seconds
Lv. 4 26 MP 40% 180 Seconds
Lv. 5 30 MP 50% 200 Seconds
Lv. 6 34 MP 60% 220 Seconds
Lv. 7 38 MP 70% 240 Seconds
Lv. 8 42 MP 80% 260 Seconds
Lv. 9 46 MP 90% 280 Seconds
Lv. 10 50 MP 100% 300 Seconds

Gets rid of the element in spells so that they don’t inflict half damage on resistant monsters. This also means that you wont do high damage on elementally weak monsters

Two Builds! Pick at your Choice
^Build One: Ice Breath First

• 1st Skill to Max: Magic Mastery

• 2nd Skill to Max: Ice Breath

• 3rd Skill to Max: Elemental Reset

It is essential to max Magic Mastery first, as it helps every spell, and then if your focusing on ice neutral/weak monsters go with this build. However it can backfire with ice strong monsters…

^Build Two: Elemental Reset

• 1st Skill to Max: Magic Mastery

• 2nd Skill to Max: Elemental Reset

• 3rd Skill to Max: Ice Breath

Once again, it is essential to max Magic Mastery first, as it helps every spell, but this build is an absolute must if you train on ice strong monsters… otherwise, you’re missing out on a really strong mob move that FREEZES.

So you made it to Level 50… Darn… no more CPQ … But atleast its time for another Mastery Level

Magic Flare (Active)

Level 50

Level 80

Level 120

Video Example of 5th mastery Skills

Description: Light created from a magic square will surround an enemy and attack.

Level MP Consumption Base Damage
Lv. 1 18 MP 366%
Lv. 2 18 MP 372%
Lv. 3 18 MP 378%
Lv. 4 18 MP 384%
Lv. 5 22 MP 390%
Lv. 6 22 MP 396%
Lv. 7 22 MP 402%
Lv. 8 22 MP 408%
Lv. 9 22 MP 414%
Lv. 10 26 MP 420%
Lv. 11 26 MP 426%
Lv. 12 26 MP 432%
Lv. 13 26 MP 438%
Lv. 14 26 MP 444%
Lv. 15 30 MP 450%
Lv. 16 30 MP 456%
Lv. 17 30 MP 462%
Lv. 18 30 MP 468%
Lv. 19 30 MP 474%
Lv. 20 34 MP 480%

It looks like a single hit Genesis and it hits pretty hard too (though it doesn’t have the holy element…)! In my opinion, its REALLY cool looking plus, it changes colors and sizes as you level up

Magic Shield (Supportive)

Buff

Continuous Buff look after usage

Video Example of 5th mastery Skills

Description: Creates a shield that absorbs certain amount of damage for 20 seconds. Cooldown time: 40 seconds.

Level MP Consumption Damage Absorbed
Lv. 1 20 MP 11%
Lv. 2 20 MP 12%
Lv. 3 20 MP 13%
Lv. 4 20 MP 14%
Lv. 5 25 MP 15%
Lv. 6 25 MP 16%
Lv. 7 25 MP 17%
Lv. 8 25 MP 18%
Lv. 9 30 MP 19%
Lv. 10 30 MP 20%
Lv. 11 30 MP 21%
Lv. 12 30 MP 22%
Lv. 13 35 MP 23%
Lv. 14 35 MP 24%
Lv. 15 35 MP 25%
Lv. 16 35 MP 26%
Lv. 17 40 MP 27%
Lv. 18 40 MP 28%
Lv. 19 40 MP 29%
Lv. 20 40 MP 30%

One of those skills like Hyper Body and Heal… No other class has it, and every class wants it… Also, it does protect against ALL kinds of attacks, not just magical or physical.

Will you go Party? Or Solo?
^Build One: Magic Flare First

Optional: Put one point into Magic Shield

• 1st Skill to Max: Magic Flare

• 2nd Skill to Max: Magic Shield

This is the most recommended because it gives you a LOT of power very quickly!

^Build Two: Magic Shield First

• 1st Skill to Max: Magic Shield

• 2nd Skill to Max: Magic Flare

Highly unused, but if you’re interested this is the best build for helping your buddies in parties. Also, if you are interested in only training on lightning weak monsters for 5 levels untill you get Magic Flare, this would be acceptable.

Critical Magic (Passive)

Video Example of Critical Magic

Description: At a certain probability, critical damage is inflicted for magic attack.

Level Added Critical Chance
Lv. 1 +2%
Lv. 2 +4%
Lv. 3 +6%
Lv. 4 +8%
Lv. 5 +10%
This is the Mastery Cut-off without a Cash Shop Mastery Book
Lv. 6 +12%
Lv. 7 +14%
Lv. 8 +16%
Lv. 9 +18%
Lv. 10 +20%
Lv. 11 +22%
Lv. 12 +24%
Lv. 13 +26%
Lv. 14 +28%
Lv. 15 +30%

Significantly increases DPM 😀 More Criticals = More Red Number Fun

*Note* The only way to max this skill is to purchase the Mastery book from the nx shop.

Dragon Thrust


Video of Dragon Thrust

Description: Dragon attacks up to 6 enemies by pushing them forward.

Level MP Consumption Base Damage Knockback Probability %
Lv. 1 18 MP 286% 38%
Lv. 2 18 MP 292% 41%
Lv. 3 18 MP 298% 44%
Lv. 4 18 MP 304% 47%
Lv. 5 22 MP 310% 50%
Lv. 6 22 MP 316% 53%
Lv. 7 22 MP 322% 56%
Lv. 8 22 MP 328% 59%
Lv. 9 22 MP 334% 62%
Lv. 10 26 MP 340% 65%
Lv. 11 26 MP 346% 68%
Lv. 12 26 MP 352% 71%
Lv. 13 26 MP 358% 74%
Lv. 14 26 MP 364% 77%
Lv. 15 30 MP 370% 80%
Lv. 16 30 MP 376% 83%
Lv. 17 30 MP 382% 86%
Lv. 18 30 MP 388% 89%
Lv. 19 30 MP 394% 92%
Lv. 20 34 MP 400% 95%

Used for a long time! somewhat comparable to Wind Archer’s Storm Break… One of the good usages of it is to bunch up stunned or frozen mobs.

Magic Booster (Supportive)

Video of Magic Booster

Description: Use MP to improve the speed of your magic attack.

Level MP Consumption Speed Increase Duration
Lv. 1 78 MP 3 Magic Attack Speed 110 Seconds
Lv. 2 76 MP 3 Magic Attack Speed 120 Seconds
Lv. 3 74 MP 3 Magic Attack Speed 130 Seconds
Lv. 4 72 MP 3 Magic Attack Speed 140 Seconds
Lv. 5 70 MP 3 Magic Attack Speed 150 Seconds
This is the Mastery Cut-off without a Cash Shop Mastery Book
Lv. 6 68 MP 3 Magic Attack Speed 160 Seconds
Lv. 7 66 MP 3 Magic Attack Speed 170 Seconds
Lv. 8 64 MP 3 Magic Attack Speed 180 Seconds
Lv. 9 62 MP 3 Magic Attack Speed 190 Seconds
Lv. 10 60 MP 3 Magic Attack Speed 200 Seconds
Lv. 11 58 MP 3 Magic Attack Speed 210 Seconds
Lv. 12 56 MP 3 Magic Attack Speed 220 Seconds
Lv. 13 54 MP 3 Magic Attack Speed 230 Seconds
Lv. 14 52 MP 3 Magic Attack Speed 240 Seconds
Lv. 15 50 MP 3 Magic Attack Speed 250 Seconds

Its a step better than a regular Magician Magic Booster! This takes care of the speed problem

*Note* The only way to max this skill is to purchase the Mastery book from the nx shop.

Slow (Supportive)



Description: For a duration of time, reduce the speed of an enemy with a certain probability.

Level Mp Consumption % Probability to Slow Monster Amount Slowed Duration of Slow Effect Duration of Skill
Lv. 1 20 MP 24% 22 Movement Slowed 4 Seconds 60 Seconds
Lv. 2 20 MP 28% 24 Movement Slowed 4 Seconds 70 Seconds
Lv. 3 20 MP 32% 26 Movement Slowed 4 Seconds 80 Seconds
Lv. 4 25 MP 36% 28 Movement Slowed 4 Seconds 90 Seconds
Lv. 5 25 MP 40% 30 Movement Slowed 4 Seconds 100 Seconds
Lv. 6 25 MP 44% 32 Movement Slowed 8 Seconds 110 Seconds
Lv. 7 30 MP 48% 34 Movement Slowed 8 Seconds 120 Seconds
Lv. 8 30 MP 52% 36 Movement Slowed 8 Seconds 130 Seconds
Lv. 9 30 MP 56% 38 Movement Slowed 8 Seconds 140 Seconds
Lv. 10 35 MP 60% 40 Movement Slowed 8 Seconds 150 Seconds

Instead of a singular attack, Its a buff that makes your regular magic attacks slow monsters down.

Finally more than 2 builds
^Build One: Critical Magic First

Note: Add one point into Booster because at level one it already has 110 seconds of duration.

• 1st Skill to Max: Critical Magic

Optional: Get Magic Booster to level 5 when Critical Magic is level 5 too, so you can buy the mastery book combo and simultaneously increase the mastery of both. Then add 1 to Booster so that it boosts 2 instead of 1 magic speed.

• 2nd Skill to Max: Magic Booster

• 3rd Skill to Max: Dragon Thrust

• 4th Skill to Max: Slow

This is the build I followed, and its working pretty well for me. Critical really boosts your damage, and the added 1 point in Booster (up to 6 optionally) helps with all your casting speed.

^Build Two: Magic Booster First

Note: Add one point into Critical because at level one it already has 16% to do 108% damage.

• 1st Skill to Max: Magic Booster

Optional: Get Critical Magic to level 5 so you can buy the mastery book combo and simultaneously increase the mastery of both.

• 2nd Skill to Max: Critical Magic

• 3rd Skill to Max: Dragon Thrust

• 4th Skill to Max: Slow

If you’re interested in speed and not damage, this is a good build. In fact, its ALLLLLmost comparable to the first build.

^Build Three: Dragon Thrust First

Note: Put one point in Booster and Critical first for the reasons stated in the builds above.

• 1st Skill to Max: Dragon Thrust

• 2nd Skill to Max: Magic Booster or Critical Magic (choose depending on the reasons stated in the above builds)

• 3rd Skill to Max: Magic Booster or Critical Magic (choose depending on the reasons stated in the above builds)

• 4th Skill to Max: Slow

Though this build doesn’t make sense to follow, it could be somewhat useful at maps like Lower Accent where you could freeze Wind Raiders and then push them into a mob.

^Build Four: Slow First

Note: Put one point in Booster and Critical first for the reasons stated in the builds above.

• 1st Skill to Max: Slow

• 2nd Skill to Max: Magic Booster or Critical Magic (choose depending on the reasons stated in the above builds)

• 3rd Skill to Max: Magic Booster or Critical Magic (choose depending on the reasons stated in the above builds)

• 4th Skill to Max: Dragon Thrust

Umm… there is absolutely, and I repeat, ABSOLUTELYno reason to follow this build… Slow will not help you enough to be the first, second, or even third skill to max… however, if you’re one to try weird builds, go ahead 😛

Wow… past a 3rd job equivalent. You really have some perseverance! Get ready for a boost in awesomeness 😀

Magic Amplification Passive

Description: Increases magic attack by using MP.

Level Extra MP Used Magic Attack Increase
Lv. 1 107% MP 107%
Lv. 2 109% MP 109%
Lv. 3 111% MP 111%
Lv. 4 113% MP 113%
Lv. 5 115% MP 115%
Lv. 6 117% MP 117%
Lv. 7 119% MP 119%
Lv. 8 121% MP 121%
Lv. 9 123% MP 123%
Lv. 10 125% MP 125%
Lv. 11 127% MP 127%
Lv. 12 129% MP 129%
Lv. 13 131% MP 131%
Lv. 14 133% MP 133%
Lv. 15 135% MP 135%

Is exactly like the 3rd job mages. It also gives you a HUGE damage output increase.

Breath Active *NOTE* Has Fire Element



Stun Effect

Video of Breath

Description: By charging flames for a duration of time, you can attack up to 6 enemies. Damage increases as the flame is charged up for a longer time. Stun Duration: 5 seconds

Level MP Consumption Base Damage Stun Probability
Lv. 1 20 MP 407% 11%
Lv. 2 22 MP 414% 12%
Lv. 3 22 MP 421% 13%
Lv. 4 24 MP 428% 14%
Lv. 5 24 MP 435% 15%
Lv. 6 26 MP 442% 16%
Lv. 7 26 MP 449% 17%
Lv. 8 28 MP 456% 18%
Lv. 9 28 MP 463% 19%
Lv. 10 30 MP 470% 20%
Lv. 11 30 MP 477% 21%
Lv. 12 32 MP 484% 22%
Lv. 13 32 MP 491% 23%
Lv. 14 34 MP 498% 24%
Lv. 15 34 MP 505% 25%
Lv. 16 36 MP 512% 26%
Lv. 17 36 MP 519% 27%
Lv. 18 38 MP 526% 28%
Lv. 19 38 MP 533% 29%
Lv. 20 40 MP 540% 30%

The damage and the fire element are pretty awesome, but the charging and the fact that 30% is not very high diminishes the usefulness… Don’t misinterpret this though, Blaze is a very strong mob move!

Killing Wing Active


Lock-On Effect

Description: Attack an enemy in the distance. After this, every attack is focused on the enemy.

Level MP Consumption Base Damage
Lv. 1 20 MP 504%
Lv. 2 20 MP 508%
Lv. 3 20 MP 512%
Lv. 4 20 MP 516%
Lv. 5 20 MP 520%
Lv. 6 25 MP 524%
Lv. 7 25 MP 528%
Lv. 8 25 MP 532%
Lv. 9 25 MP 536%
Lv. 10 25 MP 540%
Lv. 11 30 MP 544%
Lv. 12 30 MP 548%
Lv. 13 30 MP 552%
Lv. 14 30 MP 556%
Lv. 15 30 MP 560%
Lv. 16 35 MP 564%
Lv. 17 35 MP 568%
Lv. 18 35 MP 572%
Lv. 19 35 MP 576%
Lv. 20 35 MP 580%

Pretty decent at 580% damage, but it focuses on one person by using it! Pretty good if you want to focus on one monster among a slew of noobier monsters.

Magic Resistance Supportive



Description: Cast a buff that gives resistance to all magic attacks from enemies to party members for a duration of time.

Level MP Consumption Resistance to Magic Attacks Duration
Lv. 1 12 MP 2% Resistance 60 Seconds
Lv. 2 12 MP 4% Resistance 70 Seconds
Lv. 3 18 MP 6% Resistance 80 Seconds
Lv. 4 18 MP 8% Resistance 90 Seconds
Lv. 5 24 MP 10% Resistance 100 Seconds
Lv. 6 24 MP 12% Resistance 110 Seconds
Lv. 7 30 MP 14% Resistance 120 Seconds
Lv. 8 30 MP 16% Resistance 130 Seconds
Lv. 9 36 MP 18% Resistance 140 Seconds
Lv. 10 36 MP 20% Resistance 150 Seconds

Evans seem to be nothing but useful unique skills! This one would be a life saver to nearly everyone at Zakum, Pap, Horned Tail, Pink Bean, or anything with a magic attack you can think of! Definitely one to max…

There’s always more than one good build option
^Build One: Breath First

• Put one point into Killer Wing and Breath

• 1st Skill to Max: Magic Amplification

• 2nd Skill to Max: Breath

• 3rd Skill to Max: Killing Wing

• 4th Skill to Max: Magic Resistance

This build is the most commonly used. It allows you to train much better against mobs then Ice Breath simply because it is much stronger. Then you should get Killing Wing because it replaces Magic Flare as a very strong move (and it locks on…). Last, Magic Resistance because it would help people and yourself at high magic attack monsters.

Note: The reason behind adding Magic Amplification first is that with each level it adds 2% to your attacks… now if you Breath has 486% on level one, thats a 9.72% increase for one point on Magic Amplification. Compare that to only getting 7% from one point on Breath, and you get my point… oh and it helps killing wing and other skills too 😀

^Build Two : Killing Wing First

• Put one point into Killer Wing and Breath

• 1st Skill to Max: Magic Amplification

• 2nd Skill to Max:Killing Wing

• 3rd Skill to Max: Breath

• 4th Skill to Max: Magic Resistance

I guess this build would be acceptable if you were in the business of killing a LOT of bosses (Bigfoot foremost), but you would be sacrificing slower training speed for this new found power.

Note: The reason behind adding Magic Amplification first is that with each level it adds 2% to your attacks… now if you Killing Wing has 504% on level one, thats a 10.08% increase for one point on Magic Amplification. Compare that to only getting 4% from one point on Killing Wing, and you get my point…. oh and it helps breath and other skills too 😀

^Build Three : Magic Amplification after attacks

• 1st Skill to Max: Killing Wing or Breath for the reasons stated in the builds above

• 2nd Skill to Max: Killing Wing or Breath for the reasons stated in the builds above

• 3rd Skill to Max: Magic Amplification

• 4th Skill to Max: Magic Resistance

I don’t get why you would EVER do this build seeing as it only makes you weaker… i guess if you have an issue with an extra 10ish MP? O.e….

^Build Four : Magic Resistance First

• 1st Skill to Max: Magic Resistance

• 2nd Skill to Max:  Magic Amplification

• 3rd Skill to Max: Killing Wing or Breath for the reasons stated in the builds above

• 4th Skill to Max: Killing Wing or Breath for the reasons stated in the builds above

Why would you do this build? Its really weak and pretty much useless, however, if you are a TOTAL party player, you could use this build… but for everyone else, DO NOT USE THIS BUILD!!!

Triple Digits! This is the threshold of Pro-dom… (at least in my book :D) Anyway, you get some amazing skills!

Dragon Fury Passive

Description: When MP is maintained in a specific range, Dragon뭩 concentration gets stronger and magic attack increases. If MP goes out of the range, the effect will disappear.

Level Magic Attack Increase MP Range Required for Effect
Lv. 1 103% Damage 40% – 73% MP
Lv. 2 106% Damage 40% – 76% MP
Lv. 3 109% Damage 40% – 79% MP
Lv. 4 112% Damage 40% – 82% MP
Lv. 5 115% Damage 40% – 85% MP
Lv. 6 118% Damage 40% – 88% MP
Lv. 7 121% Damage 40% – 91% MP
Lv. 8 124% Damage 40% – 94% MP
Lv. 9 127% Damage 40% – 97% MP
Lv. 10 130% Damage 40% – 100% MP

Not quite as powerful as a Dark Knight’s Dark Force, but similar! This skill would require some skill though as you have to keep your MP within a range. Thankfully it gets significantly easier at level 10 as you just need to keep your mp above 40%.

Earthquake Active *NOTE* This skill has the Fire Element (look at the horns during the initial charge up)


Video of Earthquake

Description: Attack surrounding enemies that are near by using the vibration of the ground.

Level MP Consumption Base Damage Mobs Attacked
Lv. 1 19 MP 626% 5 Mobs
Lv. 2 22 MP 632% 5 Mobs
Lv. 3 22 MP 638% 5 Mobs
Lv. 4 25 MP 644% 5 Mobs
Lv. 5 25 MP 650% 5 Mobs
Lv. 6 28 MP 656% 6 Mobs
Lv. 7 28 MP 662% 6 Mobs
Lv. 8 31 MP 668% 6 Mobs
Lv. 9 31 MP 674% 6 Mobs
Lv. 10 34 MP 680% 6 Mobs
Lv. 11 34 MP 686% 7 Mobs
Lv. 12 37 MP 692% 7 Mobs
Lv. 13 37 MP 698% 7 Mobs
Lv. 14 40 MP 704% 7 Mobs
Lv. 15 40 MP 710% 7 Mobs
Lv. 16 43 MP 716% 8 Mobs
Lv. 17 43 MP 722% 8 Mobs
Lv. 18 46 MP 728% 8 Mobs
Lv. 19 46 MP 734% 8 Mobs
Lv. 20 49 MP 740% 8 Mobs

Amazing Vertical range! Great for all forms of training! I don’t know if there is more I can say about it…. its just that epic…

Ghost Lettering Active


Mob Damage Increase Indicator

Description: Create a magic square that curses a monster. The cursed monster temporarily takes more damage.

Level MP Consumption Base Damage Damage Increase Duration
Lv. 1 24 MP 705% 1% Increase 5 Seconds
Lv. 2 24 MP 710% 1% Increase 5 Seconds
Lv. 3 24 MP 715% 1% Increase 5 Seconds
Lv. 4 24 MP 720% 1% Increase 5 Seconds
Lv. 5 28 MP 725% 2% Increase 5 Seconds
Lv. 6 28 MP 730% 2% Increase 6 Seconds
Lv. 7 28 MP 735% 2% Increase 6 Seconds
Lv. 8 28 MP 740% 2% Increase 6 Seconds
Lv. 9 32 MP 745% 3% Increase 6 Seconds
Lv. 10 32 MP 750% 3% Increase 6 Seconds
Lv. 11 32 MP 755% 3% Increase 7 Seconds
Lv. 12 32 MP 760% 3% Increase 7 Seconds
Lv. 13 36 MP 765% 4% Increase 7 Seconds
Lv. 14 36 MP 770% 4% Increase 7 Seconds
Lv. 15 36 MP 775% 4% Increase 7 Seconds
Lv. 16 36 MP 780% 4% Increase 8 Seconds
Lv. 17 40 MP 785% 5% Increase 8 Seconds
Lv. 18 40 MP 790% 5% Increase 8 Seconds
Lv. 19 40 MP 795% 5% Increase 8 Seconds
Lv. 20 40 MP 800% 5% Increase 8 Seconds

This is quite useful in a party because, at max, it adds 5% extra damage for everyone! Also pretty decent for attacking alone.

Recovery Aurora Supportive


Description: Create an aura around you that makes party members recover MP for 30 seconds. Cooldown time: 1 minute

Level HP and MP Consumption MP Restored over 30 Seconds
Lv. 1 18 HP & MP 38% MP Restored
Lv. 2 18 HP & MP 41% MP Restored
Lv. 3 18 HP & MP 44% MP Restored
Lv. 4 22 HP & MP 47% MP Restored
Lv. 5 22 HP & MP 50% MP Restored
Lv. 6 22 HP & MP 53% MP Restored
Lv. 7 26 HP & MP 56% MP Restored
Lv. 8 26 HP & MP 59% MP Restored
Lv. 9 26 HP & MP 62% MP Restored
Lv. 10 30 HP & MP 65% MP Restored
Lv. 11 30 HP & MP 68% MP Restored
Lv. 12 30 HP & MP 71% MP Restored
Lv. 13 34 HP & MP 74% MP Restored
Lv. 14 34 HP & MP 77% MP Restored
Lv. 15 34 HP & MP 80% MP Restored

Yup…. another Awesome Unique skill that only Evans get! Could be extremely useful during grinding (to save pots) or during Mu Lung Dojo (cause you can’t use MP Potions) Plus it kinda reminds me of Heal… Cleric + Evan = no lack of any pots? Also, I’ve heard its useful at skelegons for Evans EarthQuaking the upper row.

Back to only 2 Builds
^Build One : Ghost Lettering Before Recovery Aurora

OPTIONAL: Put one into Ghost Lettering and Recovery Aurora for cheap MP and a better 1v1 than maxed Killing Wing

• Put 16 into Earthquake so that it hits 8 people

• 1st Skill to Max: Dragon Fury

• 2nd Skill to Max: Earthquake

• 3rd Skill to Max: Ghost Lettering

• 4th Skill to Max: Recovery Aurora

Get Earthquake to the point where it hits 8 people and then max Dragon Fury for the same reason you maxed Elemental Amplification in the last build. (scroll up to see my explanation )

^Build Two : Recovery Aurora before Ghost Lettering

OPTIONAL: Put one into Ghost Lettering and Recovery Aurora for cheap MP and a better 1v1 than maxed Killing Wing

• Put 16 into Earthquake so that it hits 8 people

• 1st Skill to Max: Dragon Fury

• 2nd Skill to Max: Earthquake

• 3rd Skill to Max: Recovery Aurora

• 4th Skill to Max: Ghost Lettering

This build is identical to the one above, except, you max Recovery Aurora before Ghost Lettering. This is more of a party build and could be pretty useful in Mu Lung PQ.

Your patience may be wearing thin, but hold on! you get Illusion and Flame Wheel! The two end game skills to end all skills! (until 120, but we’ll cross that bridge when we get there.) Lets dive in, shall we?

Maple Warrior Supportive


Description: For a duration of time, increases the stats of all party members by a certain percentage.

Level MP Consumption % Stat Increase Duration
Lv. 1 10 MP +1% 30 Seconds
Lv. 2 10 MP +1% 60 Seconds
Lv. 3 10 MP +2% 90 Seconds
Lv. 4 10 MP +2% 120 Seconds
Lv. 5 20 MP +3% 150 Seconds
Lv. 6 20 MP +3% 180 Seconds
Lv. 7 20 MP +4% 210 Seconds
Lv. 8 20 MP +4% 240 Seconds
Lv. 9 20 MP +5% 270 Seconds
Lv. 10 30 MP +5% 300 Seconds
Lv. 11 30 MP +6% 330 Seconds
Lv. 12 30 MP +6% 360 Seconds
Lv. 13 30 MP +7% 390 Seconds
Lv. 14 30 MP +7% 420 Seconds
Lv. 15 40 MP +8% 450 Seconds
Lv. 16 40 MP +8% 480 Seconds
Lv. 17 40 MP +9% 510 Seconds
Lv. 18 40 MP +9% 540 Seconds
Lv. 19 40 MP +10% 570 Seconds
Lv. 20 50 MP +10% 600 Seconds
Lv. 21 50 MP +11% 630 Seconds
Lv. 22 50 MP +11% 660 Seconds
Lv. 23 50 MP +12% 690 Seconds
Lv. 24 50 MP +12% 720 Seconds
Lv. 25 60 MP +13% 750 Seconds
Lv. 26 60 MP +13% 780 Seconds
Lv. 27 60 MP +14% 810 Seconds
Lv. 28 60 MP +14% 840 Seconds
Lv. 29 60 MP +15% 870 Seconds
Lv. 30 70 MP +15% 900 Seconds

Well… Not much different from a regular person’s Maple Warrior. Still a very useful skill though 😛

Note: At the moment, Maple Warrior 30 is nearly impossible to get because the mastery book is about 2.1 billion mesos.

Magic Mastery Passive

Description: Increases magic mastery and magic attack.

Level % Mastery Increase Magic Attack Boost Minimum Critical Damage Boost
Lv. 1 +6% Mastery +1 Magic Attack +1%
Lv. 2 +6% Mastery +2 Magic Attack +1%
Lv. 3 +7% Mastery +3 Magic Attack +2%
Lv. 4 +7% Mastery +4 Magic Attack +2%
Lv. 5 +8% Mastery +5 Magic Attack +3%
Lv. 6 +8% Mastery +6 Magic Attack +3%
Lv. 7 +9% Mastery +7 Magic Attack +4%
Lv. 8 +9% Mastery +8 Magic Attack +4%
Lv. 9 +10% Mastery +9 Magic Attack +5%
Lv. 10 +10% Mastery +10 Magic Attack +5%
Lv. 11 +11% Mastery +11 Magic Attack +6%
Lv. 12 +11% Mastery +12 Magic Attack +6%
Lv. 13 +12% Mastery +13 Magic Attack +7%
Lv. 14 +12% Mastery +14 Magic Attack +7%
Lv. 15 +13% Mastery +15 Magic Attack +8%
Lv. 16 +13% Mastery +16 Magic Attack +8%
Lv. 17 +14% Mastery +17 Magic Attack +9%
Lv. 18 +14% Mastery +18 Magic Attack +9%
Lv. 19 +15% Mastery +19 Magic Attack +10%
Lv. 20 +15% Mastery +20 Magic Attack +10%
Lv. 21 +16% Mastery +21 Magic Attack +11%
Lv. 22 +16% Mastery +22 Magic Attack +11%
Lv. 23 +17% Mastery +23 Magic Attack +12%
Lv. 24 +17% Mastery +24 Magic Attack +12%
Lv. 25 +18% Mastery +25 Magic Attack +13%
Lv. 26 +18% Mastery +26 Magic Attack +13%
Lv. 27 +19% Mastery +27 Magic Attack +14%
Lv. 28 +19% Mastery +28 Magic Attack +14%
Lv. 29 +20% Mastery +29 Magic Attack +15%
Lv. 30 +20% Mastery +30 Magic Attack +15%

This skill adds 20% to your already high mastery, bringing it to a staggering 95%… can anyone say “crazy stable?” It also adds to your minimum critical damage and magic attack, so it is a big damage boost and stabilizer.

Illusion Active


Video of Illusion

Description: Dragon뭩 clone attacks an enemy 4 times.

Level MP Consumption Base Damage
Lv. 1 28 MP 254% x 4
Lv. 2 28 MP 258% x 4
Lv. 3 28 MP 262% x 4
Lv. 4 28 MP 266% x 4
Lv. 5 28 MP 270% x 4
Lv. 6 32 MP 274% x 4
Lv. 7 32 MP 278% x 4
Lv. 8 32 MP 282% x 4
Lv. 9 32 MP 286% x 4
Lv. 10 32 MP 290% x 4
Lv. 11 32 MP 294% x 4
Lv. 12 36 MP 298% x 4
Lv. 13 36 MP 302% x 4
Lv. 14 36 MP 306% x 4
Lv. 15 36 MP 310% x 4
Lv. 16 36 MP 314% x 4
Lv. 17 36 MP 318% x 4
Lv. 18 40 MP 322% x 4
Lv. 19 40 MP 326% x 4
Lv. 20 40 MP 330% x 4
Lv. 21 40 MP 334% x 4
Lv. 22 40 MP 338% x 4
Lv. 23 40 MP 342% x 4
Lv. 24 44 MP 346% x 4
Lv. 25 44 MP 350% x 4
Lv. 26 44 MP 354% x 4
Lv. 27 44 MP 358% x 4
Lv. 28 44 MP 362% x 4
Lv. 29 44 MP 366% x 4
Lv. 30 48 MP 370% x 4

With a grand total of 1480% at the end, it still retains its Ultimate-esqe damage output. Plus, with the new critical changes, you should now, in theory, get 2 criticals per hit!

Flame Wheel Active *NOTE* This skill has the fire element


Description: Cast a wheel-shaped fireball that attacks up to 6 monsters with a fire element.

Level MP Consumption Base Damage
Lv. 1 22 MP 595%
Lv. 2 22 MP 600%
Lv. 3 22 MP 605%
Lv. 4 22 MP 610%
Lv. 5 22 MP 615%
Lv. 6 26 MP 620%
Lv. 7 26 MP 625%
Lv. 8 26 MP 630%
Lv. 9 26 MP 635%
Lv. 10 26 MP 640%
Lv. 11 26 MP 645%
Lv. 12 30 MP 650%
Lv. 13 30 MP 655%
Lv. 14 30 MP 660%
Lv. 15 30 MP 665%
Lv. 16 30 MP 670%
Lv. 17 30 MP 675%
Lv. 18 34 MP 680%
Lv. 19 34 MP 685%
Lv. 20 34 MP 690%
Lv. 21 34 MP 695%
Lv. 22 34 MP 700%
Lv. 23 34 MP 705%
Lv. 24 38 MP 710%
Lv. 25 38 MP 715%
Lv. 26 38 MP 720%
Lv. 27 38 MP 725%
Lv. 28 38 MP 730%
Lv. 29 38 MP 735%
Lv. 30 42 MP 740%

The range of this skill is INSANE! its crazy good for training and lots of fun to see that flame wheel rip up your foes. Problem is that it doesnt aim up or down… but whatever 😛

Hero뭩 Will Supportive

Description: Enables one to shrug off abnormal conditions.

Level MP Consumption Effect Cooldown
Lv. 1 30 MP Escape from any abnormal condition 10 Minutes
Lv. 2 30 MP Escape from any abnormal condition 9 Minutes
Lv. 3 30 MP Escape from any abnormal condition 8 Minutes
Lv. 4 30 MP Escape from any abnormal condition 7 Minutes
Lv. 5 30 MP Escape from any abnormal condition 6 Minutes

Pretty much a unlimited supply of All Cure Pots… with a cooldown… but with a mastery of 5, it might be usefull to dump atleast 1 point into it at the end, if not 4 more unused ones.

Bossing or Flame Wheel… what will you choose?
^Build One : Flame Wheel First

• 1st Skill to Max: Magic Mastery

• 2nd Skill to Max: Flame Wheel

• 3rd Skill to Max: Illusion

• 4th Skill to Max: Maple Warrior

• 5th Skill to Max: Hero’s Will

This is the classic (if you can call Evans classic :P) training build, mixed in with a little bossing spice. The Flame Wheel will allow you to train very fast and takes over for Earthquake. The Magic Mastery improves the strength of Flame Wheel, and then Illusion is maxed for bossing prowess! Lastly, Maple Warrior is maxed for that extra few stat points. Sadly, Hero’s Will will always come last… poor Hero’s Will

^Build Two : Illusion First

• 1st Skill to Max: Magic Mastery

• 2nd Skill to Max: Illusion

• 3rd Skill to Max: Flame Wheel

• 4th Skill to Max: Maple Warrior

• 5th Skill to Max: Hero’s Will

This is a bossing build designed for maximum damage very quickly. You might train slower though, but you can overcome it if you just stick to Earthquake Maps. Illusion is a good bossing move that is made better by Magic Mastery, then Flame Wheel is added (for mobs) because if you’re in a half decent Bossing Party, you’ll have Maple Warrior somewhere in the mix…

Last mastery… its been a long trip, but if you made it this far, you’re P.A.T.I.E.N.T.

Blessing of Onyx Supportive

Description: Cast a buff that increases physical defense, magic defense and attack.

Level MP Consumption Weapon & Magic Defense Boost Magic Attack Boost Duration
Lv. 1 21 MP +105 Weapon & Magic Defense +1 Magic Attack 64 Seconds
Lv. 2 22 MP +110 Weapon & Magic Defense +2 Magic Attack 68 Seconds
Lv. 3 23 MP +115 Weapon & Magic Defense +3 Magic Attack 72 Seconds
Lv. 4 24 MP +120 Weapon & Magic Defense +4 Magic Attack 76 Seconds
Lv. 5 25 MP +125 Weapon & Magic Defense +5 Magic Attack 80 Seconds
Lv. 6 26 MP +130 Weapon & Magic Defense +6 Magic Attack 84 Seconds
Lv. 7 27 MP +135 Weapon & Magic Defense +7 Magic Attack 88 Seconds
Lv. 8 28 MP +140 Weapon & Magic Defense +8 Magic Attack 92 Seconds
Lv. 9 29 MP +145 Weapon & Magic Defense +9 Magic Attack 96 Seconds
Lv. 10 30 MP +150 Weapon & Magic Defense +10 Magic Attack 100 Seconds
Lv. 11 31 MP +155 Weapon & Magic Defense +11 Magic Attack 104 Seconds
Lv. 12 32 MP +160 Weapon & Magic Defense +12 Magic Attack 108 Seconds
Lv. 13 33 MP +165 Weapon & Magic Defense +13 Magic Attack 112 Seconds
Lv. 14 34 MP +170 Weapon & Magic Defense +14 Magic Attack 116 Seconds
Lv. 15 35 MP +175 Weapon & Magic Defense +15 Magic Attack 120 Seconds
Lv. 16 36 MP +180 Weapon & Magic Defense +16 Magic Attack 124 Seconds
Lv. 17 37 MP +185 Weapon & Magic Defense +17 Magic Attack 128 Seconds
Lv. 18 38 MP +190 Weapon & Magic Defense +18 Magic Attack 132 Seconds
Lv. 19 39 MP +195 Weapon & Magic Defense +19 Magic Attack 136 Seconds
Lv. 20 40 MP +200 Weapon & Magic Defense +20 Magic Attack 140 Seconds
Lv. 21 41 MP +205 Weapon & Magic Defense +21 Magic Attack 144 Seconds
Lv. 22 42 MP +210 Weapon & Magic Defense +22 Magic Attack 148 Seconds
Lv. 23 43 MP +215 Weapon & Magic Defense +23 Magic Attack 152 Seconds
Lv. 24 44 MP +220 Weapon & Magic Defense +24 Magic Attack 156 Seconds
Lv. 25 45 MP +225 Weapon & Magic Defense +25 Magic Attack 160 Seconds
Lv. 26 46 MP +230 Weapon & Magic Defense +26 Magic Attack 164 Seconds
Lv. 27 47 MP +235 Weapon & Magic Defense +27 Magic Attack 168 Seconds
Lv. 28 48 MP +240 Weapon & Magic Defense +28 Magic Attack 172 Seconds
Lv. 29 49 MP +245 Weapon & Magic Defense +29 Magic Attack 176 Seconds
Lv. 30 50 MP +250 Weapon & Magic Defense +30 Magic Attack 180 Seconds

Whats with these Evans and unique skills? This skill will help with damage, and saving health, and now that it has no cooldown, it goes a long way towards being awesome 😀

Blaze Active *NOTE* This Skill has the Fire Element

Chain Piece

Video of Blaze

Description: By using a strong flame, attack an enemy with a fire element. If enemies are nearby, extra damage is inflicted.

Level MP Consumption Base Damage Mobs Attacked Stun Chance Stun Duration
Lv. 1 24 MP 626% 4 Mobs 32% 2 Seconds
Lv. 2 24 MP 632% 4 Mobs 34% 2 Seconds
Lv. 3 26 MP 638% 4 Mobs 36% 2 Seconds
Lv. 4 26 MP 644% 4 Mobs 38% 2 Seconds
Lv. 5 26 MP 650% 4 Mobs 40% 2 Seconds
Lv. 6 28 MP 656% 4 Mobs 42% 2 Seconds
Lv. 7 28 MP 662% 4 Mobs 44% 2 Seconds
Lv. 8 28 MP 668% 4 Mobs 46% 2 Seconds
Lv. 9 30 MP 674% 4 Mobs 48% 2 Seconds
Lv. 10 30 MP 680% 4 Mobs 50% 2 Seconds
Lv. 11 30 MP 686% 5 Mobs 52% 3 Seconds
Lv. 12 32 MP 692% 5 Mobs 54% 3 Seconds
Lv. 13 32 MP 698% 5 Mobs 56% 3 Seconds
Lv. 14 32 MP 704% 5 Mobs 58% 3 Seconds
Lv. 15 34 MP 710% 5 Mobs 60% 3 Seconds
Lv. 16 34 MP 716% 5 Mobs 62% 3 Seconds
Lv. 17 34 MP 722% 5 Mobs 64% 3 Seconds
Lv. 18 36 MP 728% 5 Mobs 66% 3 Seconds
Lv. 19 36 MP 734% 5 Mobs 68% 3 Seconds
Lv. 20 36 MP 740% 5 Mobs 70% 3 Seconds
Lv. 21 38 MP 746% 6 Mobs 72% 4 Seconds
Lv. 22 38 MP 752% 6 Mobs 74% 4 Seconds
Lv. 23 38 MP 758% 6 Mobs 76% 4 Seconds
Lv. 24 40 MP 764% 6 Mobs 78% 4 Seconds
Lv. 25 40 MP 770% 6 Mobs 80% 4 Seconds
Lv. 26 40 MP 776% 6 Mobs 82% 4 Seconds
Lv. 27 42 MP 782% 6 Mobs 84% 4 Seconds
Lv. 28 42 MP 788% 6 Mobs 86% 4 Seconds
Lv. 29 42 MP 794% 6 Mobs 88% 4 Seconds
Lv. 30 44 MP 800% 6 Mobs 90% 4 Seconds

Chain lightning on steriods + the flame element… also looks pretty awesome In addition, it doesn’t weaken with consecutive hits like chain lightning

Dark Fog Active *NOTE* This Skill has the Dark (?) Element



Video of Dark Fog

Description: Create a dark mist that attacks up to 15 enemies by collecting dark elements around you.

Level MP Consumption Base Damage Additional Critical Chance Cooldown
Lv. 1 600 MP 1220% 5% 50 Seconds
Lv. 2 600 MP 1240% 6% 48 Seconds
Lv. 3 600 MP 1260% 6% 48 Seconds
Lv. 4 600 MP 1280% 7% 46 Seconds
Lv. 5 600 MP 1300% 7% 46 Seconds
Lv. 6 600 MP 1320% 8% 44 Seconds
Lv. 7 600 MP 1340% 8% 44 Seconds
Lv. 8 600 MP 1360% 9% 42 Seconds
Lv. 9 600 MP 1380% 9% 42 Seconds
Lv. 10 600 MP 1400% 10% 42 Seconds
Lv. 11 600 MP 1420% 10% 40 Seconds
Lv. 12 600 MP 1440% 11% 38 Seconds
Lv. 13 600 MP 1460% 11% 38 Seconds
Lv. 14 600 MP 1480% 12% 36 Seconds
Lv. 15 600 MP 1500% 12% 36 Seconds
Lv. 16 600 MP 1520% 13% 34 Seconds
Lv. 17 600 MP 1540% 13% 34 Seconds
Lv. 18 600 MP 1560% 14% 32 Seconds
Lv. 19 600 MP 1580% 14% 32 Seconds
Lv. 20 600 MP 1600% 15% 30 Seconds
Lv. 21 600 MP 1620% 15% 30 Seconds
Lv. 22 600 MP 1640% 16% 28 Seconds
Lv. 23 600 MP 1660% 16% 28 Seconds
Lv. 24 600 MP 1680% 17% 26 Seconds
Lv. 25 600 MP 1700% 17% 26 Seconds
Lv. 26 600 MP 1720% 18% 24 Seconds
Lv. 27 600 MP 1740% 18% 24 Seconds
Lv. 28 600 MP 1760% 19% 22 Seconds
Lv. 29 600 MP 1780% 19% 22 Seconds
Lv. 30 600 MP 1800% 20% 20 Seconds

Crazy… You’ve been waiting for this skill for a while and you finally got it! Congratz! its pretty sweet too! too bad there is a cooldown time… Buuuuutttt…. with dragon fury, critical magic, and magic amplification combined, it is possible to get to 4738.5%… just think… if your range is 9500~10000, you could hit 473850 DAMAGE!!! You get it…. and seeing as most high level Evans have a maximum of 20k~30k or even up to the 60-70k Range (I’m looking at you miss 189q234975e.O23% Int Evan), you can easily hit constant 999,999’s!

Soul Stone Supportive


Description: Cast a buff that can accommodate a soul. Resurrect instantly if one dies with the soul contained. Buff is casted randomly to 2~3 members. Cooldown: 6 Minutes

Level MP Consumption HP Upon Revival Party Members Effected Duration
Lv. 1 100 MP 23% HP 2 Member Effected 110 Seconds
Lv. 2 100 MP 26% HP 2 Member Effected 120 Seconds
Lv. 3 100 MP 29% HP 2 Member Effected 130 Seconds
Lv. 4 100 MP 32% HP 2 Member Effected 140 Seconds
Lv. 5 100 MP 35% HP 2 Member Effected 150 Seconds
Lv. 6 100 MP 38% HP 2 Member Effected 160 Seconds
Lv. 7 100 MP 41% HP 2 Member Effected 170 Seconds
Lv. 8 100 MP 44% HP 2 Member Effected 180 Seconds
Lv. 9 100 MP 47% HP 2 Member Effected 190 Seconds
Lv. 10 100 MP 50% HP 2 Member Effected 200 Seconds
Lv. 11 100 MP 53% HP 3 Member Effected 210 Seconds
Lv. 12 100 MP 56% HP 3 Member Effected 220 Seconds
Lv. 13 100 MP 59% HP 3 Member Effected 230 Seconds
Lv. 14 100 MP 62% HP 3 Member Effected 240 Seconds
Lv. 15 100 MP 65% HP 3 Member Effected 250 Seconds
Lv. 16 100 MP 68% HP 3 Member Effected 260 Seconds
Lv. 17 100 MP 71% HP 3 Member Effected 270 Seconds
Lv. 18 100 MP 74% HP 3 Member Effected 280 Seconds
Lv. 19 100 MP 77% HP 3 Member Effected 290 Seconds
Lv. 20 100 MP 80% HP 3 Member Effected 300 Seconds

Could diminish the awesomeness of a bishop’s resurrection… Also, another unique skill 😛 Basically, if you are the recipient of this skill, and you die while its still active, you are revived with a % of hp determined by the skill level. The cool thing is that you can choose when you want to be respawned. Post-Chaos, it increases to 5 members! and there are rumors of Combat Orders increasing that to 6!

You’re getting some Dark Fog in any situation…
^Build One : Blaze First

Optional: Add 1 to Dark Fog right off the back because it is a virtual badge of awesomeness Also, it could be useful for intimidating someone off a map you’ve been training on…

• 1st Skill to Max: Blaze

• 2nd Skill to Max: Blessing of Onyx

• 3rd Skill to Max: Dark Fog

• 4th Skill to Max: Soul Stone

This is the standard build, allowing maximum training and bossing power! Blaze is wicked fast and powerful, and you should max Blessing of Onyx first because the 50 magic attack comes in handy. Max Soul Stone last because Dark Fog is more useful, and Bishops have better resurrection anyway… if only just 😛

^Build Two : Dark Fog First

• 1st Skill to Max: Dark Fog

• 2nd Skill to Max: Blessing of Onyx

• 3rd Skill to Max: Blaze

• 4th Skill to Max: Soul Stone

This build relies more on old skills to train than new ones, but otherwise, its pretty much similar to the one above… I guess you can at least Super-Pwn Noobs 😛

^Build Three: Balanced Progression (by Urvin)

160: +3 Blaze, +1 Dark Fog, +1 Blessing of the Onyx
161: +2 Blaze (5), +1 Dark Fog (2)
162: +3 Dark Fog (5)
163: +2 Blaze (7), +1 Blessing of the Onyx (2)
164: +3 Blessing of the Onyx (5)
165: +1 Soul Stone, +2 Blaze (9)
166-169: +3 Blaze (21)

Reason I (Urvin) did this build was to get rid of the tension for using the mastery 20 skillbooks.

I’ll max Blaze at 172, then start maxing Dark Fog and adding SP for Blessing and Soul Stone simultaneously.

NOTE: Because monsters stats have changed, I can see it possible that the drop list has changed too… to prevent confusion, I removed the list and will be repopulating it as I find out info.

Blaze
20 – Giant Centipede, Lich, Birk, Maverick Type S, Oberon, Manon
30 – Horntail, Oberon, Green Cornian

Blessing of Onyx
20 – Lyka, Oberon, Master Soul Teddy, Dual Birk
30 – Horntail

Dark Fog
10 – Zakum
20 – Skelesaurus, D. Roy
30 – Lyka, Lilinouch, Dual Beetle, Gigantic Spirit Viking, Sr. Bellflower Root

Flame Wheel
10 – Zakum
20 – Peach Monkeys, Yeti, Manon, Grim Phantom Watch
30 – Memory Monk, Sr. Bellflower Root, Red Kentarus, Deet and Roi

Illusion
20 – Shark, Skelesaurus, Memory Monk, Pianus
30 – Master Goblin, Mr. Alli, Dark Rash, Griffey

Magic Mastery
10 – Zakum
20 – Goby, Qualm Guardian, Overlord A, Red Wyvern
30 – Qualm Monk, Beetle, Dark Wyvern, Dark Rash

Maple Warrior
20 – Unknown
30 – Unknown

Soul Stone
10 – Zakum
20 – Snowman, Yeti, Maverick Type A, Griffey

If you find one on a monster not listed, send me a PM!

Well, KMS is being updated again. And with these new updates comes a big change to most of the legends (and dual bladers). So here are the new skills that were added.

Evan Video

Dragon Blink (Supportive)

6th Mastery

Level MP Consumption Cooldown
Lv. 1 165 MP 27 Seconds
Lv. 2 150 MP 24 Seconds
Lv. 3 135 MP 21 Seconds
Lv. 4 120 MP 18 Seconds
Lv. 5 105 MP 15 Seconds
Lv. 6 90 MP 12 Seconds
Lv. 7 75 MP 9 Seconds
Lv. 8 60 MP 6 Seconds
Lv. 9 45 MP 3 Seconds
Lv. 10 30 MP No Cooldown

This skill teleports you randomly on the map. Could be useful for cycling the mobs of a map?

Dragon Sparking (Passive)

7th Mastery

Level Chance Damage of Extra Attack
Lv. 1 4% 105% Damage
Lv. 2 8% 110% Damage
Lv. 3 12% 115% Damage
Lv. 4 16% 120% Damage
Lv. 5 20% 125% Damage
Lv. 6 24% 130% Damage
Lv. 7 28% 135% Damage
Lv. 8 32% 140% Damage
Lv. 9 36% 145% Damage
Lv. 10 40% 150% Damage

It is basically final attack for Evans! At full, it inflicts 150 extra damage at a 40% chance with no extra cast time. Extra DPS is always useful

Protection of the Onyx (supportive)

8th mastery

Level MP Consumption Chance to Dodge Duration
Lv. 1 40 MP 1% Chance 85 Seconds
Lv. 2 40 MP 2% Chance 90 Seconds
Lv. 3 40 MP 3% Chance 95 Seconds
Lv. 4 40 MP 4% Chance 100 Seconds
Lv. 5 40 MP 5% Chance 105 Seconds
Lv. 6 50 MP 6% Chance 110 Seconds
Lv. 7 50 MP 7% Chance 115 Seconds
Lv. 8 50 MP 8% Chance 120 Seconds
Lv. 9 50 MP 9% Chance 125 Seconds
Lv. 10 50 MP 10% Chance 130 Seconds
Lv. 11 60 MP 11% Chance 135 Seconds
Lv. 12 60 MP 12% Chance 140 Seconds
Lv. 13 60 MP 13% Chance 145 Seconds
Lv. 14 60 MP 14% Chance 150 Seconds
Lv. 15 60 MP 15% Chance 155 Seconds
Lv. 16 70 MP 16% Chance 160 Seconds
Lv. 17 70 MP 17% Chance 165 Seconds
Lv. 18 70 MP 18% Chance 170 Seconds
Lv. 19 70 MP 19% Chance 175 Seconds
Lv. 20 70 MP 20% Chance 180 Seconds

Gives you and the rest of the party an extra 20% to avoid attacks for 180 seconds!

Will of the Onyx (supportive)

10th mastery

Level MP Consumption Chance to Not be Knocked Back Body Attack % Duration
Lv. 1 32 MP 33% Chance 17% Attack 107 Seconds
Lv. 2 34 MP 36% Chance 24% Attack 114 Seconds
Lv. 3 36 MP 39% Chance 31% Attack 121 Seconds
Lv. 4 38 MP 42% Chance 38% Attack 128 Seconds
Lv. 5 40 MP 45% Chance 45% Attack 135 Seconds
Lv. 6 42 MP 48% Chance 52% Attack 142 Seconds
Lv. 7 44 MP 51% Chance 59% Attack 149 Seconds
Lv. 8 46 MP 54% Chance 66% Attack 156 Seconds
Lv. 9 48 MP 57% Chance 73% Attack 163 Seconds
Lv. 10 50 MP 60% Chance 80% Attack 170 Seconds
Lv. 11 52 MP 63% Chance 87% Attack 177 Seconds
Lv. 12 54 MP 66% Chance 94% Attack 184 Seconds
Lv. 13 56 MP 69% Chance 101% Attack 191 Seconds
Lv. 14 58 MP 72% Chance 108% Attack 198 Seconds
Lv. 15 60 MP 75% Chance 115% Attack 205 Seconds
Lv. 16 62 MP 78% Chance 122% Attack 212 Seconds
Lv. 17 64 MP 81% Chance 129% Attack 219 Seconds
Lv. 18 66 MP 84% Chance 136% Attack 226 Seconds
Lv. 19 68 MP 87% Chance 143% Attack 233 Seconds
Lv. 20 70 MP 90% Chance 150% Attack 240 Seconds

For 240 seconds, you have body pressure combined with power stance. except no monster attack canceling. For 240 seconds, you get 150% body attack damage and a 90% success rate to not be pushed back when attacked.

Also, Jarretboyle has a great thread about all the skill damage changes too!

Lv. 151 Evan Pre-Big Bang

Lv. 26 Evan hunting in Ariant Pre-Big Bang

The beginning of Evan Pre-Big Bang

Evan Promotional Video Pre-Big Bang

Evan: 7th Master skills Pre-Big Bang

It’d help for y’all to contribute videos 😀 It could be your videos, your friends videos, or even your enemies videos 😛

^Tele-Cast

Sadly, this doesn’t work with most Evan skills, but some do. Basically, the idea is to both cast your spell while simultainously casting teleport to create distance between you and your target. If done properly, you can keep distance whilst keeping up a barage of attacks.

^Sniping

(this works extra well with Flame Wheel)

So what your doing here is staying just outside of the monster’s magical attack range (or just staying away from the monster if it has no magical attack), and spamming your attacks. This way, you are unharmed and yet can still kill monsters.

^Lowering Your Dragon

This is pretty specific to training at Mysterious Path 3, but you can use it anywhere in theory. The idea is to trick your dragon to be lower than it should be by utilizing teleport and objects lieing about. But with it, you can use Ice Breath/Fire Breath from a high point, and be completely safe!

^Luring

The idea here is to use a weak mob move (barilly charged ice breath or flame circle… not wheel :P) to make the monsters aggrovated (or “Aggro”). This makes them chase you. Once they’re all following you, Ice Breath, Fire Breath, etc. makes quick work of the monsters.

^Sharing Maps

This isn’t much of a technique, as much as its common courtisy. Most maps are too big for one person, and sharing a map and its spawn increases the amount of monsters for both of you!

^Over/UnderHead Earthquake

Because of its INSANE vertical range, you can use Earthquake to hit mobs even if you are far above or below them!

^Over/UnderHead Mist Earthquake

This is just a slight alteration of the technique above. Do everything from above, but stay in your MP rejuvenating mist to never need more MP!

If you have any techniques of your own, PM me with a name and a VERY CLEAR explination of this technique… a video or pictures might help too

^Some other useful pages

Urvin’s Evan % per hour Thread

AngelxHoly’s Evan Training Location Thread

0omageboyo0’s % per hour Thread

Key to Leveling Guide

means personally recommended

^Level 10-15

• Evan Quests

^Level 16-20

^Level 21-30

Kerning PQ
Kerning City Monster Clean Up (25-30) (scroll down a bit) (Best IMO)

^Level 31-40

Carnival Party Quest Trade Wins
Carnival Party Quest Free Wins (hint: borrow your friend/siblings account! it gets a level an hour at 35+)
Ludibrium Party Quest (only for the cracked glasses… otherwise, its uselessly slow )
• Mushroom Castle Quests  (you can get untradeable equips for your level through these! great if your unfunded)

^Level 41-50

Carnival Party Quest Trade WinsCarnival Party Quest Trade Wins
Carnival Party Quest Free WinsCarnival Party Quest Free Wins

^Level 51-60

CPQ 2  (exp rate drops off very quickly)

^Level 61-70

Dual Race PQ

^Level 71-80

Dual Race PQ

^Level 81-90

• Hob King PQ

^Level 91-110

• Hob King PQ
• Mysterious Path 3 EXTREMELY FAST EXP (2.5% per minute) but really crowded… No pot waste if you do it right tho 😀
• Gallopera

^Level 111-130

• LHC (115+)
• Dual Ghost Pirates (fire weak)

^Level 131+

• LHC
• Chief Memory Guardians. (Lvl 150+)

This section is open to recommendations

~Dual Blade Section~

Last update: 5/24/11 – Changes made to “Dual Blade: What Exactly Are they?” “AP Distribution” and “Training Location” sections

Summary: Welcome to the Ultimate Dual Blade guide, one of the first DB guides on Basil and while along the lines of criticism and changes the this guide has widely changed along the way.

Dual Blade: What exactly are they?

Dual Blade is a sub-class from the Thief Adventurer branch in Maple. They wield 2 weapons a Dagger and a Katara.
They are a heavily mobile close range mobbing class, most of their training consist of rushing monsters and killing in large mobs.
After Chaos Patch (June 29th in Maple Global) they are one of the most powerful classes in the entire game.
They lack party support skills but for what they lake they make up with their damage out-put.

One aspect about a Dual Blade that sets them apart from the other Adventurer classes is that they have 6 job advances.
They advance in order: 1st (lv 10), 2nd (lv 20), 2nd+ (lv 30), 3rd (lv 55), 3rd+ (lv 70), 4th (lv 120) and with that being said their max level is 200.

Pros:
– Very mobile class with an array of rushing skills
– Have very high DMG output on both 1v1 and mobs.
– Very flashy skills
– Most skills that you’ll use will have invincibility frames
– From experience they do not use that many HP pots, you should be using more MP then HP.

Cons:
– Due to some players Dual Blade’s do have quite a bad reputation and it will only get worse in future patches
– They have low HP for melee classes so while they do have great invincibility you can easily die in some cases
– While it’s not required NX is a major boost for players as the NX Cash Books give SP and have 100% success rate

AP distribution / Equips

This part should be self-explanatory,  Dual Blade like every other Thieve’s main stat is Luk. Secondary is Dex.
You want to keep your dex as low as possible and get as much dex as you can from equips. (A scrolled item for dex is better then a scrolled item for luk)
With that being said the question is what to upgrade in most cases.

In terms of equips your upgrading order should go as followed.
Dagger/Katara > Atk Glove > Dex Equips > Katara

Your Dagger/Katara and Atk glove is your main source of W.Atk.
After that is dex equips. When it comes down to dex equips you should get the highest amount for the cheapest amount.

Helms are the cheapest source of dex in the game.
You can get Zhelms or Scar helms for 70~90 mil mesos which is +15 Dex. In terms of highest amount for cheapest price nothing beats a Zhelm or a Scar helm
Capes and earrings come in as a close second and are tied. Getting a PAC with 2~3 atk and scrolled with dex is a perfect item for low-dex DB’s.
As for earrings there are multiple choices, Blue Rex Earrings come with 3 luk and 3 dex clean and also give +10% HP they’re an excellent earring choice and you can typically find Earring Tablet scrolls quite easily to scroll it with.
Tops/Bottoms are very pricy but they do come in 3rd place. Getting a top scrolled with luk and bottoms scrolled with dex is your best choice.
Pendants come in 4th place. You can get a clean dep star for 50 mil mesos. That’s 10 mil per dex, these can also be scrolled so if you have the funds you can get a pretty good one.
Shoes come in next as there are many common shoes that you can find scrolled for dex.
Belts are extremely pricy, a good idea is to hold out and just Mu Lung Dojo for a red/black belt.

Lastly are your ect items.. Glasses, face, rings all of the rest are over priced and not worth the effort sometimes.

Note: Prices are based on Scania/Bera… less crowded worlds probably cost more due to lower supply in the world.

Becoming a Dual Blade

From the start-up screen click 밅reate new character� from that window on the upper right corner you will see Dual Blade next to the Adventurer choice. Click Dual Blade and create your character, and start the game. You will start off on Maple Island and at lv 10 go to Kerning City and talk to Dark Lord to become a Rogue.

Dual Blade Rogue Skills

Nimble Body: Permanently increases Accuracy and Avoid ability.
Max Level: 20 Accuracy: +60, Avoid ability: +60.
Disorder: Temporarily decreases an enemy뭩 Weapon Attack and Defense, eventually neutralizing the monster뭩 attack. Cannot be used on the same monster repeatedly.
Max Level: 10 MP Cost: 10, Duration: 60 sec, Enemy ATT: 20, Enemy DEF: 10%
Dark Sight: Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked. Required skill: lv 3 Disorder
Max Level: 10 MP Cost: 5, Duration: 200 sec, Movement Speed: -0
Double Stab: Quickly stabs an enemy twice.
Max Level: 20 MP Cost: 14, Damage: 130%

Skill Build 1

Just save ALL your SP don’t add points into anything.

Reason: Big Bang allows for much easier leveling early on, Double Stab and Triple Stab was also made very weak after Big Bang so they don’t have much value anymore. Triple Stab even maxed will be replaced at lv 30.

Skills so far:
Dark Sight: 0
Disorder: 0
Double Stab: 0
Nimble Body: 0

Skill build 2

10: +1 Double Stab (1)
11: +3 Double Stab (4)
12: +3 Double Stab (7)
13: +3 Double Stab (10)
Save the rest of your SP (21)

Reason: Double Stab despite being nerfed will still allow you to train faster than having no skills at all.
You will be sacrificing some avoid though.

Skills so far:
Dark Sight: 0
Disorder: 0
Double Stab: 10
Nimble Body: 0

Becoming a Semi-Dualer

A note on builds: As of 12/31/10 2 builds are featured in this guide.
The first build is recommended for completely unfunded players as it allows them to have higher avoid and take less hits while training.
The second is recommended for players with experience with playing Maple.

At lv 20 head to the new map in Kerning City (located in the hole in the bar where Dark Lord is).
You will find your new job instructor, Sulhee. She will give you a quest to find a drop from oil lamps (I think, something like that.). To break them use the normal 멇ttack� key. After you have obtained it return to Sulhee and she will advance you to Semi-Dualer.

Semi-Dualer Skills

Katara Mastery: Increases the weapon mastery and accuracy of daggers and kataras.
Max Level: 20 Dagger and Katara Mastery: +50%, Accuracy: +60
Triple Stab: Quickly deals 3 attacks to a maximum of 2 enemies. Required skill: Double Stab lv 10.
Max Level: 10 MP Cost: 20, Damage: 160% x3 on up to two enemies
Katara Booster: Doubles the attack speed of your weapon. Must have a Katara equipped.
Max Level: MP Cost: 11, Duration: 200 sec

Skill build 1

20: +20 Katara Mastery (20), +11 Katara Booster (11)
21: +3 Katara Booster (14)
22: +3 Disorder (3)
23: +3 Dark Sight (3)
24: +3 Dark Sight (6)
25: +3 Dark Sight (9)
26: +1 Dark Sight (10), +2 Nimble Body (2)
27: +3 Nimble Body (5)
28: +3 Nimble Body (8)
29: +3 Nimble Body (11)
30: +3 Nimble Body (14)

Reason: 20 Mastery and 14 booster are gained straight away to stabilize your damage (Although whacks are stable anyway) and have a good amount of time on booster.
Dark Sight is then maxed as it allows you to move freely as full speed.
and 14 Nimble Body is gained for the avoid boost.

Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20
Triple Stab: 0
Katara Booster: 14

Skill build 2

20: +1 Triple Stab (1), +14 Katara Mastery (14), +6 Booster (6)
21: +3 Katara Mastery (17)
22: +3 Katara Mastery (20)
23: +3 Katara Booster (9)
24: +3 Katara Booster (12)
25: +3 Katara Booster (15)
26: +3 Katara Booster (18)
27: +2 Katara Booster (20), +1 Disorder (1)
28: +2 Disorder (3), +1 Dark Sight (1)
29: +3 Dark Sight (4)
30: +3 Dark Sight (7)

Reason: 1 Triple Stab will allow you to strike a monster 3 times. Since Triple Stab was nerfed and it will almost never be used in 2nd+ job there isn’t any real need to have more then 1.
Mastery and Booster are maxed to give you stable dmg + max timer of Booster will match up with Haste (Next job adv)
7 Dark Sight is gained with the remaining SP and will be maxed later.

Skills so far:
Dark Sight: 7
Disorder: 3
Double Stab: 10
Nimble Body: 0
Katara Mastery: 20
Triple Stab: 1
Katara Booster: 20

Training locations

20-30 = Golems / Dark Golems / Mixed Golems

Becoming a Dualer

At lv 29 you will receive a quest to kill Dark Lord resembling clones and receive a book after defeating them. They are rather easy to beat and have very little HP and deal very low damage.
Return the scroll to Sulhee then at lv 30 go to Sulhee again and you will advance as a Dualer.

Dualer Skills

Shadow Resistance: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.
Max Level: Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Self Haste: Temporarily increases Movement Speed and Jump.
Max Level: 20 MP Cost: 30, Movement Speed: +40, Jump: +23, Duration: 200 sec
Fatal Blow: Deals very quick consecutive attacks to a monster.
Max Level: 30 MP Cost: 30, Number of Attacks: 8, Damage: 110%
Slash Storm: Moves you forward while attacking multiple enemies. Level 6+ mastery book required. Level 20 effect: Can learn Bloody Storm
Max Level: 20 MP Cost: 24, Damage: 230% x2 on up to 6 enemies

Skill build 1

30: +1 Slash Storm (1)
31: +3 Slash Storm (4)
32: +2 Slash Storm (6 – 1 SP from mastery book), +2 Self-Haste (2)
33: +3 Self-Haste (5)
34: +3 Self-Haste (8)
35: +3 Self-Haste (11)
36: +3 Self-Haste (14)
37: +3 Self-Haste (17)
38: +3 Self-Haste (20)
39: +3 Slash Storm (9)
40: +3 Slash Storm (12)
41: +3 Slash Storm (15)
42: +3 Slash Storm (18)
43: +2 Slash Storm (20), +1 Shadow Resistance (1)
44: +3 Shadow Resistance (4)
45: +3 Shadow Resistance (7)
46: +3 Shadow Resistance (10)
47: +3 Shadow Resistance (13)
48: +3 Shadow Resistance (16)
49: +3 Shadow Resistance (19)
50: +1 Shadow Resistance (20), +2 Fatal Blow (2)
51: +3 Fatal Blow (5)
52: +3 Fatal Blow (8)
53: +3 Fatal Blow (11)
54: +3 Fatal Blow (14)
55: +3 Fatal Blow (17)

Reason: At lv 30 1 Slash Storm is the best skill for a single point being put into. Slash Storm is raised to 6 for a decent mobbing capability and Self-Haste is then maxed to maximize your speed/jump. Slash Storm is then maxed so it hits full mob count and max damage. Shadow Resistance gives +10% HP and +20% Elemental Resistance it is a must max for any DB and 17 Fatal Blow is added with the remaining SP.

Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 14
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 17
Slash Storm: 20 (max)

Skill build 2

30: +1 Slash Storm (1)
31: +3 Slash Storm (4)
32: +2 Slash Storm (6 – 1 SP from mastery book), +2 Self-Haste (2)
33: +3 Self-Haste (5)
34: +3 Self-Haste (8)
35: +3 Self-Haste (11)
36: +3 Self-Haste (14)
37: +3 Self-Haste (17)
38: +3 Self-Haste (20)
39: +3 Slash Storm (9)
40: +3 Slash Storm (12)
41: +3 Slash Storm (15)
42: +3 Slash Storm (18)
43: +2 Slash Storm (20), +1 Shadow Resistance (1)
44: +3 Shadow Resistance (4)
45: +3 Shadow Resistance (7)
46: +3 Shadow Resistance (10)
47: +3 Shadow Resistance (13)
48: +3 Shadow Resistance (16)
49: +3 Shadow Resistance (19)
50: +1 Shadow Resistance (20), +2 Fatal Blow (2)
51: +3 Fatal Blow (5)
52: +3 Fatal Blow (8)
53: +3 Fatal Blow (11)
54: +3 Fatal Blow (14)
55: +3 Fatal Blow (17)

Reason: At lv 30 1 Slash Storm is the best skill for a single point being put into. Slash Storm is raised to 6 for a decent mobbing capability and Self-Haste is then maxed to maximize your speed/jump. Slash Storm is then maxed so it hits full mob count and max damage. Shadow Resistance gives +10% HP and +20% Elemental Resistance it is a must max for any DB and 17 Fatal Blow is added with the remaining SP.

Skills so far:
Dark Sight: 7
Disorder: 3
Double Stab: 10
Nimble Body:
Katara Mastery: 20 (max)
Triple Stab: 1
Katara Booster: 20 (max)
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 17
Slash Storm: 20 (max)

Becoming a Blade Specialist

When you reach lv 54 you will receive a quest from Sulhee, go to Arec (Thief 3rd job instructor in El Nath) and speak to him.  Arec will bring up how you oppose the Dark Lord and you have to prove to him that DB are no longer trying to kill the Dark Lord, you’ll have to kill White Fangs and collect their tails after you complete this he will give you a scroll as his recognition of the Dual Blade job. Once you hit level 55 return the scroll to Sulhee and you will advance as a Blade Specialist.

Blade Specialist Skills

Tornado Spin: A quick dash forward to attack multiple enemies with a powerful spin attack.
Max Level 20: -40 MP, 155% speed dash, hit up to 8 monsters with 250% damage.
Flash Bang: Toss a flash bang on the ground to decrease an enemy’s accuracy.
Max level 20: -90 MP, 160% damage, 80% chance to reduce the enemy’s accuracy with 85% for 20 seconds, 55 seconds cool down.
Flash Jump: Performs a second jump in the air. The higher the skill level, the further you’ll jump.
Max level 20: -12 MP, jump a certain distance.

Skill build 1

55: No SP gained upon job advancement.
56: +1 Flash Jump (1), +2 Tornado Spin (2)
57: +3 Tornado Spin (5)
Save rest of SP.

Reason: 1 Flash Jump is gained for some mobility boost, Having it maxed isn’t very needed right now as you don’t train anyplace requiring a lot of mobility yet.
5 Tornado Spin is gained for a decent rushing capability and dmg out-put.

Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 14
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 17
Slash Storm: 20 (max)
Tornado Spin: 5
Flash Bang: 0
Flash Jump: 1

Skill build 2

55: No SP gained upon job advancement.
56: +1 Flash Jump (1), +2 Tornado Spin (2)
57: +3 Tornado Spin (5)
Save rest of SP.

Reason: 1 Flash Jump is gained for some mobility boost, Having it maxed isn’t very needed right now as you don’t train anyplace requiring a lot of mobility yet.
5 Tornado Spin is gained for a decent rushing capability and dmg out-put.

Skills so far:
Dark Sight: 7
Disorder: 3
Double Stab: 0
Nimble Body: 0
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 20 (max)
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 17
Slash Storm: 20 (max)
Tornado Spin: 5
Flash Bang: 0
Flash Jump: 1

Okay, special thanks to

JUMBOJET77 and

Iguy (both from basil market) for letting me use their awesome guides!

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About Nyan Cat
I like Cats, maybe thats why I like Nyan Cat.. O_o Well, anyway I'm a playful Spadow/Cujo Fan TOtally... Well, anyway (again) I don't know what to write now.. iDunKnow

3 Responses to ~Post Chaos Half Guide~

  1. Cookies says:

    Nice job of this info, must’ve took you quite a while.

  2. Anonymous says:

    You just stole this from Basilmarket, you didn’t even write this its from pre-big bang…

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